The reveal process takes the top card, then moves the next card to the bottom. To arrange cards so they reveal in increasing order, we simulate this process in reverse by tracking positions. We use a queue of indices representing available positions. As we assign sorted values in order, each assignment follows the reveal pattern: take the front index, then rotate the next index to the back.
res and a queue q containing indices 0 through n-1.num in the sorted deck:i and place the current value there.Another approach processes the sorted deck from largest to smallest. We build the final arrangement by simulating the reverse of the reveal process: before placing each card, we rotate the bottom card to the top (undoing the move that would have happened during reveal). This builds the deck configuration backward.
q.i):A deque supports efficient operations at both ends, making it ideal for simulating the reverse reveal process. Starting with the largest card, we repeatedly move the back element to the front (reversing the bottom-to-top move), then insert the current card at the front. This directly constructs the deck arrangement.
dq and add the largest card (last in sorted order).i):Instead of using a queue or deque, we can simulate the assignment directly on the result array. We track which positions are still empty and use a skip flag to alternate between placing a card and skipping a position (mirroring the reveal process). This approach uses constant extra space beyond the result array.
res filled with zeros (to mark empty positions).deckIndex pointing to the smallest card, a position pointer i at 0, and a skip flag skip set to false.class Solution:
def deckRevealedIncreasing(self, deck: List[int]) -> List[int]:
n = len(deck)
res = [0] * n
skip = False
deckIndex, i = 0, 0
deck.sort()
while deckIndex < n:
if res[i] == 0:
if not skip:
res[i] = deck[deckIndex]
deckIndex += 1
skip = not skip
i = (i + 1) % n
return resA common mistake is attempting to simulate the reveal process without first sorting the deck. The algorithm relies on assigning cards from smallest to largest, so forgetting to sort results in an incorrect arrangement where cards do not reveal in increasing order.
When simulating the reveal process, each card placement must be followed by rotating the next available index to the back of the queue. Forgetting this rotation step breaks the alternating pattern and places cards in wrong positions, causing the reveal sequence to be out of order.
The skip-and-place pattern requires careful index management. A common error is miscounting positions or incorrectly handling the wrap-around when traversing the result array. This leads to cards being placed at incorrect indices or infinite loops when positions are not properly marked as filled.